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The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]
The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3. In mathematics, especially historical and recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.
[26] [28] If all the numbers are used and no one gets three numbers that add up to 15 then the game is a draw. [26] Plotting these numbers on a 3×3 magic square shows that the game exactly corresponds with tic-tac-toe, since three numbers will be arranged in a straight line if and only if they total 15. [29]
Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells. All 4 × 4 pandiagonal magic squares using numbers 1-16 without duplicates are obtained by letting a equal 1; letting b, c, d, and e equal 1, 2, 4, and 8 in some order; and applying some translation.
A magic square is in the Frénicle standard form, named for Bernard Frénicle de Bessy, if the following two conditions hold: . the element at position [1,1] (top left corner) is the smallest of the four corner elements; and
An example of a 3 × 3 × 3 magic cube. In this example, no slice is a magic square. In this case, the cube is classed as a simple magic cube.. In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an n × n × n pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four ...
For example the following sequence can be used to form an order 3 magic square according to the Siamese method (9 boxes): 5, 10, 15, 20, 25, 30, 35, 40, 45 (the magic sum gives 75, for all rows, columns and diagonals). The magic sum in these cases will be the sum of the arithmetic progression used divided by the order of the magic square.
The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.