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The relations can be made apparent by examining the vertex figures obtained by listing the faces adjacent to each vertex (remember that for uniform polyhedra all vertices are the same, that is vertex-transitive). For example, the cube has vertex figure 4.4.4, which is to say, three adjacent square faces. The possible faces are 3 - equilateral ...
It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry. Uniform polyhedra can be divided between convex forms with convex regular polygon faces and star forms. Star forms have either regular star polygon faces or vertex figures or both. This list includes these:
For example, with this meaning, the faces of a cube comprise the cube itself (3-face), its (square) facets (2-faces), its (line segment) edges (1-faces), its (point) vertices (0-faces), and the empty set. In some areas of mathematics, such as polyhedral combinatorics, a polytope is by definition convex.
where V is the number of vertices, E is the number of edges, and F is the number of faces. This equation is known as Euler's polyhedron formula. Thus the number of vertices is 2 more than the excess of the number of edges over the number of faces. For example, since a cube has 12 edges and 6 faces, the formula implies that it has eight vertices.
The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces).
The elements of an abstract polyhedron are its body (the maximal element), its faces, edges, vertices and the null polytope or empty set. These abstract elements can be mapped into ordinary space or realised as geometrical figures. Some abstract polyhedra have well-formed or faithful realisations, others do not.
The points, lines, and polygons of a polyhedron are referred to as its vertices, edges, and faces, respectively. [1] A polyhedron is considered to be convex if: [2] The shortest path between any two of its vertices lies either within its interior or on its boundary. None of its faces are coplanar—they do not share the same plane and do not ...
describes that a traversal across multiple elements is required to perform the operation. For example, to get "all vertices around a given vertex V" using the face-vertex mesh, it is necessary to first find the faces around the given vertex V using the vertex list. Then, from those faces, use the face list to find the vertices around them.