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  2. Pretty Girls (video game series) - Wikipedia

    en.wikipedia.org/wiki/Pretty_Girls_(video_game...

    The first game, Mahjong Pretty Girls Battle, was released worldwide on the Steam platform for PCs on January 22, 2015. It is an authentic 4-player mahjong game against AI and there are a total of 23 "kawaii" characters to choose from, all fully voiced.

  3. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [1] [2] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."

  4. Otome game - Wikipedia

    en.wikipedia.org/wiki/Otome_game

    The first otome game is generally acknowledged to be Angelique, released in 1994 by Koei in Japan for the Super Famicom, and created by Ruby Party, an all-woman development team division of Koei. [1] The game was originally designed for pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Imagine (video game series) - Wikipedia

    en.wikipedia.org/wiki/Imagine_(video_game_series)

    The Imagine series of games allows players to take on the role of various occupations, such as a fashion designer, rock star, movie star or teacher. [1] Ubisoft became a leader in publishing "games for girls" for the Nintendo DS and Wii through the Imagine, Ener-G, and Petz series.

  7. The American Girls Premiere - Wikipedia

    en.wikipedia.org/wiki/The_American_Girls_Premiere

    The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...