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Dungeons & Dragons populated places (6 P) Pages in category "Dungeons & Dragons locations" The following 12 pages are in this category, out of 12 total.
Fictional capital of a country of the same name, the setting for a large portion of the Webcomic The Order of the Stick. Brigadoon Brigadoon: Brigadoon is a village in the Scottish Highlands, the setting of the musical of the same name. Chako Paul City [24] Chinese press agencies A fictional town located in northern Sweden. Cliffport
The main meeting place is the Plaza of Dark Delights, which is the setting for the story "The Bazaar of the Bizarre". The religious center of Lankhmar is the Street of the Gods (the Gods in Lankhmar), along which numerous (and often bizarre) cults seek to arrange themselves in order of popularity. The true gods of Lankhmar, however, are feared ...
A default setting for all RPGs taking place in the world of King Arthur, Merlin and Morgan le Fay. Jakandor: Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy ...
A perfect city between the clouds in the play The Birds by Aristophanes. Chryse and Argyre: A pair of legendary islands, located in the Indian Ocean and said to be made of gold (chrysos) and silver (argyros). Elysium (Elysian Fields) In Greek mythology, the final resting place of the souls of the heroic and the virtuous.
In a subsequent re-release of the world of Greyhawk for the Advanced Dungeons & Dragons game, an arctic region of mysterious black ice in the northwestern area of the map was called Blackmoor. However, Arneson's Blackmoor became integral to a different setting and rules system, those of the Basic Dungeons & Dragons game.
The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X: 2001: V Temerant: Patrick Rothfuss: The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension".
While many still see the idea of 'race' in Dungeons & Dragons as problematic, Explorer's Guide to Wildemount at least removes one of the most problematic aspects of that part of D&D". [37] James Grebey, for Syfy Wire , also highlighted that the book "adds some nuance to one of the most harmful tropes in D&D " and "crucially, while there are bad ...