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  2. Rook and pawn versus rook endgame - Wikipedia

    en.wikipedia.org/wiki/Rook_and_pawn_versus_rook...

    A pawn is referred to by the file on which it stands: a rook pawn is on the a- or h-file, a knight pawn is on the b- or g-file, a bishop pawn is on the c- or f-file. A central pawn is a queen pawn or a king pawn, on the d- or e-file. When designating a position as a win or a draw, optimal play by both sides is assumed.

  3. Chess piece relative value - Wikipedia

    en.wikipedia.org/wiki/Chess_piece_relative_value

    This seems like an even exchange (6 points for 6 points), but it is not, as two minor pieces are better than a rook and pawn in the middlegame. [57] In most openings, two minor pieces are better than a rook and pawn and are usually at least as good as a rook and two pawns until the position is greatly simplified (i.e. late middlegame or endgame ...

  4. Pawnless chess endgame - Wikipedia

    en.wikipedia.org/wiki/Pawnless_chess_endgame

    Rook versus a knight: This is usually a draw. There are two main exceptions: the knight is separated from the king and may be trapped and won or the king and knight are poorly placed. [25] [26] Kamsky vs Bacrot, 2006 is an example of a rook vs knight ending which resulted in a win. In this game, Black underpromoted a pawn to a knight to avoid a ...

  5. Chess endgame - Wikipedia

    en.wikipedia.org/wiki/Chess_endgame

    The rook and pawn versus rook is the most common of the "piece and pawn versus piece" endgames. [40] The most difficult case of a rook and pawn versus a rook occurs when the attacking rook is one file over from the pawn and the defending king is cut off on the other side. Siegbert Tarrasch gave the following rules for this case:

  6. Chess piece - Wikipedia

    en.wikipedia.org/wiki/Chess_piece

    The standard valuation is one point for a pawn, three points for a knight or bishop, five points for a rook, and nine points for a queen. [8] These values are reliable in endgames, particularly with a limited number of pieces. But these values can change depending on the position or the phase of the game (opening, middle game, or ending).

  7. Checkmate pattern - Wikipedia

    en.wikipedia.org/wiki/Checkmate_pattern

    The hook mate involves the use of a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape. The rook is protected by the knight, and the knight is protected by the pawn, while the pawn also attacks one of the enemy king's escape squares.

  8. Tarrasch rule - Wikipedia

    en.wikipedia.org/wiki/Tarrasch_rule

    In the ending of a rook and pawn versus a rook, where the pawn is a knight pawn (b- or g-file), the defending king is in front of the pawn, but the defender cannot get his rook to the third rank for the drawing Philidor position, the defending rook draws on its first rank but loses if it is attacking the pawn from behind. [22] [23]

  9. The exchange (chess) - Wikipedia

    en.wikipedia.org/wiki/The_exchange_(chess)

    The modern consensus is that the side with the two bishops need at least a pawn when facing rook and knight, even then the side with the two bishops is underdog. William Steinitz reckoned that often two bishops and two pawns are superior against rook and knight. A rook and bishop usually work better together than a rook and knight in the endgame.