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Some cloud gaming services are based on access to a virtualized Windows environment, allowing users to download and install games and software as they normally would on a local computer. [4] [5] [6] Cloud gaming can be advantageous as it eliminates the need to purchase expensive computer hardware or install games directly onto a local game system.
Xbox Game Pass availability by country: [3] Console and PC Only PC Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming.Launched on June 1, 2017, the service allows users to download and play video games via video game consoles, Microsoft Windows, Android, iOS, iPadOS, web browsers, smart televisions, and cloud.
By 2021, the service had over 34,000 games with over 132 million monthly active users. [4] Steam's success has led to the development of the Steam Machine gaming PCs in 2015, including the SteamOS Linux distribution and Steam Controller; Steam Link devices for local game streaming; and in 2022, the handheld Steam Deck tailored for running Steam ...
Xbox Game Pass is a subscription service from Microsoft for use with the Xbox One, Xbox Series X/S, Windows 10 and Windows 11. The Xbox Game Pass grants users access to a catalog of games from a range of publishers for a single monthly subscription price. The service was launched on June 1, 2017.
Support for Internet games for Windows Me and XP ended on July 31, 2019, and for Windows 7 on January 22, 2020. [10] Several third party games, such as Candy Crush Saga and Disney Magic Kingdoms, have been included as advertisements on the Start menu in Windows 10, and may also be automatically installed by the operating system.
GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in beta in 2013, with Nvidia officially unveiling its name on September 30, 2015.
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Previously, select publishers and developers used the system and had to pay for it. Also, all Games For Windows – Live features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming". [7]