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The Sega Saturn [a] [b] is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors.
The Sega Saturn [a] is a 32-bit fifth-generation home video game console that was developed by Sega and first released on November 22, 1994. Its games are in CD-ROM format, and its game library contains several arcade ports as well as original titles.
This is a non-diffusing subcategory of Category:Sega Saturn games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Pages in category "Sega Saturn-only games"
Castlevania: Symphony of the Night (PlayStation, Saturn) by Konami Computer Entertainment Tokyo and Konami is considered one of the best PlayStation games available, and a strong argument for the relevance of 2D games in an increasingly 3D market. The game is also credited with starting the Metroidvania genre, along with Super Metroid. [82] [83 ...
It is an action role-playing video game based on the anime series of the same title (Magic Knight Rayearth). Though one of the first games for the Saturn, it became the last Saturn game released in North America, chiefly due to its prolonged internationalization and localization. The game was released in North America by Working Designs in 1998.
If observed from the vantage point of space, the rings would still be all accounted for. A view of Saturn's rings from NASA's Hubble Space Telescope captured on June 20, 2019.
Clockwork Knight [a] is a side-scrolling platform video game developed and published by Sega for the Sega Saturn.It was released in Japan on December 9, 1994, and as a launch title in North America and Europe, on May 11 and July 8, 1995, respectively.
This is a list of cancelled Sega Saturn video games.The Sega Saturn was a video game console by Sega.While Sega found success in its Sega Genesis in the early 1990s, the failure of the Sega CD and 32X hardware add-ons left them in need of moving on to new hardware.