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In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...
No, in C/C++ loop variables are *not* immutable in the loop body, and this is what the article says. The 'open' form of the "for" statement (with explicit initialization, test, and increment) means there's no confusion (at least, not to the compiler!) as to what happens when you modify the variable inside the loop.
A conditional loop has the potential to become an infinite loop when nothing in the loop's body can affect the outcome of the loop's conditional statement. However, infinite loops can sometimes be used purposely, often with an exit from the loop built into the loop implementation for every computer language , but many share the same basic ...
A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.
Moreover, C++11 allows foreach loops to be applied to any class that provides the begin and end functions. It's then possible to write generator-like classes by defining both the iterable methods (begin and end) and the iterator methods (operator!=, operator++ and operator*) in the same class. For example, it is possible to write the following ...
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.
Nested functions can be used for unstructured control flow, by using the return statement for general unstructured control flow.This can be used for finer-grained control than is possible with other built-in features of the language – for example, it can allow early termination of a for loop if break is not available, or early termination of a nested for loop if a multi-level break or ...