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  2. 3D tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/3D_tic-tac-toe

    3D tic-tac-toe. 3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4×4×4. Players take turns placing their markers in blank cells in the array. The first player to achieve four ...

  3. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe. Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is ...

  4. Tic-tac-toe variants - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe_variants

    Tic-tac-toe variants. A complete game of Notakto, a misère variant of the game. Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m × n board until one of them gets k in a row. [1] Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a n d game. [2]

  5. Ultimate tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Ultimate_tic-tac-toe

    Ultimate tic-tac-toe (also known as super tic-tac-toe, meta tic-tac-toe or (tic-tac-toe)²[1]) is a board game composed of nine tic-tac-toe boards arranged in a 3 × 3 grid. [2][3] Players take turns playing on the smaller tic-tac-toe boards until one of them wins on the larger board. Compared to traditional tic-tac-toe, strategy in this game ...

  6. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    Perfect play. In game theory, perfect play is the behavior or strategy of a player that leads to the best possible outcome for that player regardless of the response by the opponent. Perfect play for a game is known when the game is solved. [1] Based on the rules of a game, every possible final position can be evaluated (as a win, loss or draw).

  7. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. It was designed to play human opponents in games of noughts and crosses (tic-tac-toe) by ...

  8. Toss Across - Wikipedia

    en.wikipedia.org/wiki/Toss_Across

    Toss Across is a game first introduced in 1969 by the now defunct Ideal Toy Company. [1] The game was designed by Marvin Glass and Associates and created by Hank Kramer, Larry Reiner and Walter Moe, and is now distributed by Mattel. [2][3] It is a game in which participants play tic-tac-toe by lobbing small beanbags at targets in an attempt to ...

  9. Futile game - Wikipedia

    en.wikipedia.org/wiki/Futile_game

    In game theory, a futile game is a game that permits a draw or a tie when optimal moves are made by both players. [1][2] An example of this type of game is the classical form of Tic-tac-toe, [3] though not all variants are futile games. The term does not apply to intransitive games, such as iterated prisoner's dilemma or rock–paper–scissors ...

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