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  2. Sleeping Beauty problem - Wikipedia

    en.wikipedia.org/wiki/Sleeping_Beauty_problem

    Sleeping Beauty problem. The Sleeping Beauty problem, also known as the Sleeping Beauty paradox, [1] is a puzzle in decision theory in which an ideally rational epistemic agent is told she will be awoken from sleep either once or twice according to the toss of a coin. Each time she will have no memory of whether she has been awoken before, and ...

  3. Knights and Knaves - Wikipedia

    en.wikipedia.org/wiki/Knights_and_Knaves

    One of Smullyan's examples of this type of puzzle involves three inhabitants referred to as A, B and C. The visitor asks A what type he is, but does not hear A's answer. B then says "A said that he is a knave" and C says "Don't believe B; he is lying!" [2] To solve the puzzle, note that no inhabitant can say that he is a knave. Therefore, B's ...

  4. Famous Trick Donkeys - Wikipedia

    en.wikipedia.org/wiki/Famous_Trick_Donkeys

    Famous Trick Donkeys is a puzzle invented by Sam Loyd in 1858, [1] first printed on a card supposed to promote P.T. Barnum 's circus. At that time, the puzzle was first called "P.T. Barnum's trick mules". [2] Millions of cards were sold, with an estimated income for Sam Loyd of $10,000 from 1871 [3] —more than $200,000 in 2023 dollars.

  5. Will Shortz - Wikipedia

    en.wikipedia.org/wiki/Will_Shortz

    William F. Shortz (born August 26, 1952) is an American puzzle creator and editor who is the crossword editor for The New York Times. He graduated from Indiana University with a degree in the invented field of enigmatology. After starting his career at Penny Press and Games magazine, he was hired by The New York Times in 1993.

  6. Scott Kim - Wikipedia

    en.wikipedia.org/wiki/Scott_Kim

    Scott Kim is an American puzzle and video game designer, artist, and author of Korean descent. He started writing an occasional "Boggler" column for Discover magazine in 1990, and became an exclusive columnist in 1999, and created hundreds of other puzzles for magazines such as Scientific American and Games, as well as thousands of puzzles for computer games.

  7. Jerry Slocum - Wikipedia

    en.wikipedia.org/wiki/Jerry_Slocum

    Jerry Slocum. Jerry Slocum (born July 5, 1931) is an American historian, collector and author specializing on the field of mechanical puzzles. He worked as an engineer at Hughes Aircraft prior to retiring and dedicating his life to puzzles. His personal puzzle collection, numbering over 40,000 mechanical puzzles and 4,500 books, is believed to ...

  8. Poppy Playtime - Wikipedia

    en.wikipedia.org/wiki/Poppy_Playtime

    Poppy Playtime is a 2021 episodic survival horror video game developed and published by American indie developer Mob Entertainment. [a] The game is set in the fictional toy-making company named Playtime Co. The player controls an unnamed protagonist, a retired employee who receives a note inviting them back to the abandoned toy factory after ...

  9. The Merlin Mystery - Wikipedia

    en.wikipedia.org/wiki/The_Merlin_Mystery

    The Merlin Mystery is a 1998 puzzle/children's book, written by Jonathan Gunson and illustrated by Gunson and Marten Coombe.Published by Warner Books and certified by Mensa, it served as an armchair treasure hunt book, challenging its readers to solve the titular mystery by deciphering the pictures to learn how to cast a magic spell, the details of which were to be drawn and sent to an ...