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  2. Digital watermarking - Wikipedia

    en.wikipedia.org/wiki/Digital_watermarking

    Digital watermarking. A digital watermark is a kind of marker covertly embedded in a noise-tolerant signal such as audio, video or image data. [1] It is typically used to identify ownership of the copyright of such a signal. Digital watermarking is the process of hiding digital information in a carrier signal; the hidden information should, [2 ...

  3. Fraps - Wikipedia

    en.wikipedia.org/wiki/Fraps

    Windows 98 and later. Type. Benchmarking, screencasting. License. Proprietary software. Website. fraps.com. Fraps (derived from Fra mes p er s econd) is a benchmarking, screen capture and screen recording utility for Windows developed by Beepa. It can capture from software that uses DirectX and OpenGL, such as PC games.

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...

  5. Polygon (website) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(website)

    Polygon. (website) Polygon is an American entertainment website by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, Polygon sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles.

  6. Open Game License - Wikipedia

    en.wikipedia.org/wiki/Open_Game_License

    Open Game License. The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics.

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

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