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  2. Human-readable medium and data - Wikipedia

    en.wikipedia.org/wiki/Human-readable_medium_and_data

    In computing, a human-readable medium or human-readable format is any encoding of data or information that can be naturally read by humans, resulting in human-readable data. It is often encoded as ASCII or Unicode text, rather than as binary data. In most contexts, the alternative to a human-readable representation is a machine-readable format ...

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    Comparison of data-serialization formats. This is a comparison of data serialization formats, various ways to convert complex objects to sequences of bits. It does not include markup languages used exclusively as document file formats.

  4. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    HOCON ("Human-Optimized Config Object Notation") is a format for human-readable data, and a superset of JSON. [51] The uses of HOCON are: It is primarily used in conjunction with the Play framework, [52] and is developed by Lightbend. It is also supported as a configuration format for .NET projects via Akka.NET [53] [54] and Puppet. [55]

  5. Machine-readable medium and data - Wikipedia

    en.wikipedia.org/wiki/Machine-readable_medium...

    In communications and computing, a machine-readable medium (or computer-readable medium) is a medium capable of storing data in a format easily readable by a digital computer or a sensor. It contrasts with human-readable medium and data. The result is called machine-readable data or computer-readable data, and the data itself can be described ...

  6. YAML - Wikipedia

    en.wikipedia.org/wiki/YAML

    YAML (/ ˈ j æ m əl /, rhymes with camel [4]) was first proposed by Clark Evans in 2001, [15] who designed it together with Ingy döt Net [16] and Oren Ben-Kiki. [16]Originally YAML was said to mean Yet Another Markup Language, [17] because it was released in an era that saw a proliferation of markup languages for presentation and connectivity (HTML, XML, SGML, etc).

  7. Semantic Web - Wikipedia

    en.wikipedia.org/wiki/Semantic_Web

    The Semantic Web, sometimes known as Web 3.0 (not to be confused with Web3), is an extension of the World Wide Web through standards [ 1 ] set by the World Wide Web Consortium (W3C). The goal of the Semantic Web is to make Internet data machine-readable. To enable the encoding of semantics with the data, technologies such as Resource ...

  8. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment). [1]

  9. Data (computer science) - Wikipedia

    en.wikipedia.org/wiki/Data_(computer_science)

    The input data to an interpreter is itself a program, just not one expressed in native machine language. In many cases, the interpreted program will be a human-readable text file, which is manipulated with a text editor program. Metaprogramming similarly involves programs manipulating other programs as data.