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"Nuketown" is a multiplayer map originating from Call of Duty: Black Ops (2010), a first-person shooter game developed by Treyarch and published by Activision.The map takes place in a nuclear test town in the deserts of Nevada, and is based on real-world nuclear test sites constructed by the United States in the 1950s.
"No Russian" is the fourth mission of the 2009 video game Call of Duty: Modern Warfare 2 and its 2020 remaster. In the mission, the player controls Army Ranger PFC Joseph Allen, who—whilst undercover for the CIA with the alias Alexei Borodin in an attempt to gain the trust of Russian terrorist Vladimir Makarov—participates in a mass shooting by Makarov's group at a Moscow airport.
"Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game.
Such maps are considered the most balanced and competitive by Valve and are used in nearly all competitive Counter-Strike: Global Offensive tournaments. [1] The list of Active Duty maps changes occasionally, normally by replacing just one map at a time. Maps such as Dust II have been added, then removed, and then added back again at a later ...
Jordan Maron (born February 10, 1992), known online as CaptainSparklez, is an American YouTuber and Twitch streamer mainly known for his Minecraft videos. As of December 2024, his main YouTube channel has over 11.4 million subscribers. In 2010, eighteen-year-old Maron created his first YouTube channel to upload Call of Duty gameplay videos.
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The map was first introduced in Call of Duty 4: Modern Warfare (2007), where it was designed by that game's multiplayer design director as a developer test map. During development, the map was accidentally placed into the game's main multiplayer map selection, with its creator since referring to the map as an accident.
Similar to real-time strategy games, MOBAs provide a highly complex environment for AI because of their large amount of possible variables, states, and decisions. One of the first known research-based MOBA AI agents was published around 2015 for League of Legends. [118] The agent used influence maps to navigate the map and compute positioning risk.