When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    For general graphs, the best known algorithms for both undirected and directed graphs is a simple greedy algorithm: In the undirected case, the greedy tour is at most O(ln n)-times longer than an optimal tour. [1] The best lower bound known for any deterministic online algorithm is 10/3. [2]

  3. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    If the graph is connected, it finds a minimum spanning tree. It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2] The key steps of the algorithm are sorting and the use of a disjoint-set data structure to detect cycles. Its running time is dominated by the time to sort all of the ...

  4. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  5. Junction tree algorithm - Wikipedia

    en.wikipedia.org/wiki/Junction_tree_algorithm

    The junction tree algorithm (also known as 'Clique Tree') is a method used in machine learning to extract marginalization in general graphs. In essence, it entails performing belief propagation on a modified graph called a junction tree .

  6. Spanning tree - Wikipedia

    en.wikipedia.org/wiki/Spanning_tree

    This tree is known as a depth-first search tree or a breadth-first search tree according to the graph exploration algorithm used to construct it. [18] Depth-first search trees are a special case of a class of spanning trees called Trémaux trees , named after the 19th-century discoverer of depth-first search.

  7. Tree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tree_(graph_theory)

    In graph theory, a tree is an undirected graph in which any two vertices are connected by exactly one path, or equivalently a connected acyclic undirected graph. [1] A forest is an undirected graph in which any two vertices are connected by at most one path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees.

  8. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  9. Edmonds' algorithm - Wikipedia

    en.wikipedia.org/wiki/Edmonds'_algorithm

    In graph theory, Edmonds' algorithm or Chu–Liu/Edmonds' algorithm is an algorithm for finding a spanning arborescence of minimum weight (sometimes called an optimum branching). [1] It is the directed analog of the minimum spanning tree problem.