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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  3. List of tessellations - Wikipedia

    en.wikipedia.org/wiki/List_of_tessellations

    Dual semi-regular Article Face configuration Schläfli symbol Image Apeirogonal deltohedron: V3 3.∞ : dsr{2,∞} Apeirogonal bipyramid: V4 2.∞ : dt{2,∞} Cairo pentagonal tiling

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  5. Category:Tessellation - Wikipedia

    en.wikipedia.org/wiki/Category:Tessellation

    Pages in category "Tessellation" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes. ...

  6. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics , tessellation can be generalized to higher dimensions and a variety of geometries.

  7. Pastebin.com - Wikipedia

    en.wikipedia.org/wiki/Pastebin.com

    Pastebin.com is a text storage site. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010. [3] It features syntax highlighting for a variety of programming and markup languages, as well as view counters for pastes and user profiles.

  8. Centroidal Voronoi tessellation - Wikipedia

    en.wikipedia.org/.../Centroidal_Voronoi_tessellation

    Centroidal Voronoi tessellations are useful in data compression, optimal quadrature, optimal quantization, clustering, and optimal mesh generation. [3]A weighted centroidal Voronoi diagrams is a CVT in which each centroid is weighted according to a certain function.

  9. Edge tessellation - Wikipedia

    en.wikipedia.org/wiki/Edge_tessellation

    In geometry, an edge tessellation is a partition of the plane into non-overlapping polygons (a tessellation) with the property that the reflection of any of these polygons across any of its edges is another polygon in the tessellation.