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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    A 2010 study [4] estimated that 2% of the U.S. population is unable to play a game at all because of an impairment and 9% can play games but suffers from a reduced gaming experience. A study conducted by casual games studio PopCap games found that an estimated one in five casual video gamers have a physical, mental or developmental disability. [5]

  3. Disability studies in education - Wikipedia

    en.wikipedia.org/wiki/Disability_Studies_in...

    Disability studies in education (DSE) is a field of academic study concerned with education research and practice related to disability.DSE scholars promote an understanding of disability from a social model of disability perspective to "challenge social, medical, and psychological models of disability as they relate to education". [1]

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Assistive technology is the array of new devices created to enable sports enthusiasts who have disabilities to play. Assistive technology may be used in adaptive sports , where an existing sport is modified to enable players with a disability to participate; or, assistive technology may be used to invent completely new sports with athletes with ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices , and platforms as tools for learning.

  7. Inclusive classroom - Wikipedia

    en.wikipedia.org/wiki/Inclusive_classroom

    Inclusive classroom is a term used within American pedagogy to describe a classroom in which all students, irrespective of their abilities or skills, are welcomed holistically. It is built on the notion that being in a non-segregated classroom will better prepare special-needs students for later life.

  8. Fully digital disability work grants system to launch in ...

    www.aol.com/fully-digital-disability-grants...

    Disability charities have said the current system of applying for grants is “dogged with delays”, leading disabled people to have to wait a long time for an award, inhibiting them from working.

  9. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...