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  2. Maximal munch - Wikipedia

    en.wikipedia.org/wiki/Maximal_munch

    An entire subtree might be converted into just one machine instruction, and the problem is how to split the tree into non-overlapping "tiles", each representing one machine instruction. An effective strategy is simply to make a tile of the largest subtree possible at any given point, which is called "maximal munch".

  3. Overlay (programming) - Wikipedia

    en.wikipedia.org/wiki/Overlay_(programming)

    The program had to explicitly call the CHAIN subroutine to load a new link, and the new link replaced all of the old link's storage except for the Fortran COMMON area. IBM introduced more general overlay handling [ 7 ] in IBSYS / IBJOB , including a tree structure and automatic loading of links as part of CALL processing.

  4. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    This can be useful in increasing program efficiency and reducing code length. Another reason for constructor overloading can be to enforce mandatory data members. In this case the default constructor is declared private or protected (or preferably deleted since C++11) to make it inaccessible from outside. For the Bill above total might be the ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...

  6. Interval scheduling - Wikipedia

    en.wikipedia.org/wiki/Interval_scheduling

    Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. Each task is represented by an interval describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource).

  7. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    For some problems, the branched recursion may end up evaluating the same sub-problem many times over. In such cases it may be worth identifying and saving the solutions to these overlapping subproblems, a technique which is commonly known as memoization .

  8. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Specifically, a program is sequentially consistent if "the results of any execution is the same as if the operations of all the processors were executed in some sequential order, and the operations of each individual processor appear in this sequence in the order specified by its program".

  9. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    If the functions f and g are free from program visible side-effects, all three choices will produce a program with the same visible program effects. If the implementation of f or g contain the side-effect of any pointer write subject to aliasing with pointers a or b , the three choices are liable to produce different visible program effects.