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  2. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    The Mind's Eye Theatre system, is designed for LARP rather than tabletop roleplaying, and drastically overhauls the core mechanics to adjust for the different playstyle demands, resolving conflicts either through drawing from a deck of cards or by rounds of rock paper scissors.

  3. Alternatives to Violence Project - Wikipedia

    en.wikipedia.org/wiki/Alternatives_to_Violence...

    The Alternatives to Violence Project (AVP) is a volunteer-run conflict transformation program. Teams of trained AVP facilitators conduct experiential workshops to develop participants' abilities to resolve conflicts without resorting to manipulation, coercion, or violence. Typically, each workshop lasts 18–20 hours over a two or three-day period.

  4. Conflict resolution - Wikipedia

    en.wikipedia.org/wiki/Conflict_resolution

    Conflict resolution is conceptualized as the methods and processes involved in facilitating the peaceful ending of conflict and retribution.Committed group members attempt to resolve group conflicts by actively communicating information about their conflicting motives or ideologies to the rest of group (e.g., intentions; reasons for holding certain beliefs) and by engaging in collective ...

  5. Drama theory - Wikipedia

    en.wikipedia.org/wiki/Drama_theory

    It is based on game theory and adapts the use of games to complex organisational situations, accounting for emotional responses that can provoke irrational reactions and lead the players to redefine the game. In a drama, emotions trigger rationalizations that create changes in the game, and so change follows change until either all conflicts ...

  6. The Zorcerer of Zo - Wikipedia

    en.wikipedia.org/wiki/The_Zorcerer_of_Zo

    PDQ offers three different levels of task resolution for any situation, in order to let players resolve encounters in as much or as little detail as possible. PDQ also has three system elements of general interest: an abstracted system for damage or failure in conflicts, a method for generating future game events (or "Story Hooks") by taking ...

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  8. Ludonarrative dissonance - Wikipedia

    en.wikipedia.org/wiki/Ludonarrative_dissonance

    Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]

  9. Non-cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Non-cooperative_game_theory

    Non-cooperative game theory models different situations in which agents are unable to reach a resolution to a conflict that enforces some action on one another. [ 5 ] [ 6 ] This form of game theory pays close attention to the individuals involved and their rational decision making. [ 7 ]