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  2. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    An antipodal pair of vertex and their supporting parallel lines.. The rotating calipers method was first used in the dissertation of Michael Shamos in 1978. [2] Shamos used this method to generate all antipodal pairs of points on a convex polygon and to compute the diameter of a convex polygon in () time.

  3. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The two bimedians of a quadrilateral (segments joining midpoints of opposite sides) and the line segment joining the midpoints of the diagonals are concurrent and are all bisected by their point of intersection. [3]: p.125 In a tangential quadrilateral, the four angle bisectors concur at the center of the incircle. [4]

  4. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...

  5. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

  6. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In this case one divides the polygons into small sub-polygons and determines the smallest window (rectangle with sides parallel to the coordinate axes) for any sub-polygon. Before starting the time-consuming determination of the intersection point of two line segments any pair of windows is tested for common points. See. [3]

  7. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    One possibility to determine a polygon of points of the intersection curve of two surfaces is the marching method (see section References). It consists of two essential parts: The first part is the curve point algorithm, which determines to a starting point in the vicinity of the two surfaces a point on the intersection curve. The algorithm ...

  8. Projective harmonic conjugate - Wikipedia

    en.wikipedia.org/wiki/Projective_harmonic_conjugate

    In projective geometry, the harmonic conjugate point of a point on the real projective line with respect to two other points is defined by the following construction: Given three collinear points A, B, C , let L be a point not lying on their join and let any line through C meet LA, LB at M, N respectively.

  9. Vector overlay - Wikipedia

    en.wikipedia.org/wiki/Vector_overlay

    At each intersection, split both lines. Then merge the two line layers into a single set of topologically planar connected lines. Assembling part A: Find each minimal closed ring of lines, and use it to create a polygon. Each of these will be a least common geographic unit (LCGU), with at most one "parent" polygon from each of the two inputs.