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  2. Sea of Thieves - Wikipedia

    en.wikipedia.org/wiki/Sea_of_Thieves

    Genre (s) Action-adventure. Mode (s) Multiplayer. Sea of Thieves is a 2018 action-adventure game developed by Rare and published by Microsoft Studios. The player assumes the role of a pirate who completes voyages from different trading companies. The multiplayer game sees players explore an open world via a pirate ship from a first-person ...

  3. List of video games that support cross-platform play - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_that...

    Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2, there have been online video games that support cross-play. Listed here is an incomplete list of games that support cross-play ...

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986. Cel-shaded graphics approximately first seen in Dragon Quest VIII: Journey of the Cursed King (2004).) Hyperdimension Neptunia (Multi-decade franchise with JRPGs & other genres, started in 2010)

  5. Skull and Bones (video game) - Wikipedia

    en.wikipedia.org/wiki/Skull_and_Bones_(video_game)

    Skull and Bones is a 2024 action-adventure game developed by Ubisoft Singapore and published by Ubisoft. The game revolves around piracy and naval warfare with a fantastical setting in East Africa and Southeast Asia during the late 17th century, the peak of the historical Golden Age of Piracy. It was released for PlayStation 5, Windows, and ...

  6. 2018 in video games - Wikipedia

    en.wikipedia.org/wiki/2018_in_video_games

    According to industry analysis firm NewZoo, the video game industry was worth $134.9 billion by revenues in 2018, a 10.9% growth over 2017. Of this, 47% of the revenues were generated from mobile gaming, with consoles taking 28% and personal computers taking the remaining 25%. [ 17 ] The top five largest video game markets of 2018 were China ...

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