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  2. Vector overlay - Wikipedia

    en.wikipedia.org/wiki/Vector_overlay

    Clip (ArcGIS, QGIS, GRASS, Manifold; Extract Inside in TNTmips): The result includes the portions of polygons of one layer where they intersect the other layer. The outline is the same as the intersection, but the interior only includes the polygons of one layer rather than computing the LCGUs. Non-commutative, non-associative

  3. Buffer analysis - Wikipedia

    en.wikipedia.org/wiki/Buffer_analysis

    Merge or dissolve the rectangles and circles into a single polygon. Software implementations of the buffer operation typically use alterations of this strategy to process more efficiently and accurately. In Mathematics, GIS Buffer operation is a Minkowski Sum (or difference) of a geometry and a disk. Other terms used: Offsetting a Polygon. [5]

  4. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  5. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    Candidate polygons should not be self-intersecting (i.e., re-entrant). The algorithm can support holes (as counter-clockwise polygons wholly inside their parent polygon), but requires additional algorithms to decide which polygons are holes, after which merging of the polygons can be performed using a variant of the algorithm.

  6. Data model (GIS) - Wikipedia

    en.wikipedia.org/wiki/Data_model_(GIS)

    Some GIS software, such as ArcGIS Pro, natively supports this model, with functionality including animation. Time-stamped boundaries , using the topological vector data model to decompose polygons into boundary segments, and stamping each segment by the time during which it was valid.

  7. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    The comp.graphics.algorithms FAQ, solutions to mathematical problems with 2D and 3D Polygons. Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper ...

  8. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    In complicated scene models, individual elements may be selectively disabled (clipped) for reasons including visibility within the viewport (frustum culling); orientation (backface culling), obscuration by other scene or model elements (occlusion culling, depth- or "z" clipping). Sophisticated algorithms exist to efficiently detect and perform ...

  9. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.