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Infinity Ward was founded as an independent game studio by Grant Collier, Jason West, and Vince Zampella in 2002, with a publishing agreement with Activision. [8] [4] The studio was formed by several members of 2015 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002.
Vince Zampella (born 1970) is an American video game designer best known for being a co-founder and former studio head of Infinity Ward and the current head of Respawn Entertainment and Ripple Effect Studios.
With Call of Duty: Modern Warfare (2019) and Call of Duty: Warzone, Infinity Ward employed their Poland studio to rebuild the engine completely. [ 20 ] [ 21 ] Dubbed IW 8.0, the engine was created within five years, and featured substantial upgrades such as spectral rendering, volumetric lighting and support for hardware-accelerated ray tracing ...
Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.
Infinite Warfare is the third and the last game in the first cycle, and it is the first video game developed by Infinity Ward since 2013's Call of Duty: Ghosts. [6] Development for the game dates as far back as 2014. [16] According to Infinity Ward, the development team added many new ideas to the game, and put emphasis on the game's ...
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In Call of Duty: Ghosts, the story is mostly told through the eyes of Logan Walker, with several other playable characters, including an astronaut specialist named Baker; Sergeant Thompson; Elias Walker, member of Ghosts and Logan's father; and the newer option to play as a German Shepherd, Riley, the first non-human playable character in the franchise.
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