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Due to their usefulness, they were later included in several other implementations of the C++ Standard Library (e.g., the GNU Compiler Collection's (GCC) libstdc++ [2] and the Visual C++ (MSVC) standard library). The hash_* class templates were proposed into C++ Technical Report 1 (C++ TR1) and were accepted under names unordered_*. [3]
The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics. The STL and the C++ Standard Library are two distinct entities. [3]
C++11 includes unordered_map in its standard library for storing keys and values of arbitrary types. [52] Go's built-in map implements a hash table in the form of a type. [53] Java programming language includes the HashSet, HashMap, LinkedHashSet, and LinkedHashMap generic collections. [54] Python's built-in dict implements a hash table in the ...
This code uses a hash map to store the associative array, by calling the constructor of the HashMap class. However, since the code only uses methods common to the interface Map, a self-balancing binary tree could be used by calling the constructor of the TreeMap class (which implements the subinterface SortedMap), without changing the ...
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.
In practical use, inline assembly operating on values is rarely standalone as free-floating code. Since the programmer cannot predict what register a variable is assigned to, compilers typically provide a way to substitute them in as an extension. There are, in general, two types of inline assembly supported by C/C++ compilers:
Threading Building Blocks provide concurrent unordered maps for C++ which allow concurrent insertion and traversal and are kept in a similar style to the C++11 std::unordered_map interface. Included within are the concurrent unordered multimaps, which allow multiple values to exist for the same key in a concurrent unordered map. [ 12 ]