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  2. File:Prisoner's Dilemma embezzlement scenario.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Prisoner's_Dilemma...

    Original file (2,133 × 1,600 pixels, file size: 5.37 MB, MIME type: application/pdf, 19 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  3. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    A game modeled after the iterated prisoner's dilemma is a central focus of the 2012 video game Zero Escape: Virtue's Last Reward and a minor part in its 2016 sequel Zero Escape: Zero Time Dilemma. In The Mysterious Benedict Society and the Prisoner's Dilemma by Trenton Lee Stewart , the main characters start by playing a version of the game and ...

  4. Subjective expected relative similarity - Wikipedia

    en.wikipedia.org/wiki/Subjective_expected...

    Subjective expected relative similarity (SERS) is a normative and descriptive theory that predicts and explains cooperation levels in a family of games termed Similarity Sensitive Games (SSG), among them the well-known Prisoner's Dilemma game (PD). [1]

  5. Merrill M. Flood - Wikipedia

    en.wikipedia.org/wiki/Merrill_M._Flood

    Merrill Meeks Flood (1908 – 1991 [1]) was an American mathematician, notable for developing, with Melvin Dresher, the basis of the game theoretical Prisoner's dilemma model of cooperation and conflict while being at RAND in 1950 (Albert W. Tucker gave the game its prison-sentence interpretation, and thus the name by which it is known today).

  6. Optional prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Optional_prisoner's_dilemma

    The optional prisoner's dilemma (OPD) game models a situation of conflict involving two players in game theory. It can be seen as an extension of the standard prisoner's dilemma game, where players have the option to "reject the deal", that is, to abstain from playing the game. [ 1 ]

  7. Metamagical Themas - Wikipedia

    en.wikipedia.org/wiki/Metamagical_Themas

    Major themes of the columns include self-reference in memes, language, art and logic; discussions of philosophical issues important in cognitive science/AI; analogies and what makes something similar to something else (specifically what makes, for example, an uppercase letter 'A' recognizable as such); and lengthy discussions of the work of Robert Axelrod on the prisoner's dilemma, as well as ...

  8. Melvin Dresher - Wikipedia

    en.wikipedia.org/wiki/Melvin_Dresher

    Melvin Dresher (born Dreszer; March 13, 1911 – June 4, 1992) was a Polish-born American mathematician, notable for developing, alongside Merrill Flood, the game theoretical model of cooperation and conflict known as the Prisoner's dilemma while at RAND in 1950 (Albert W. Tucker gave the game its prison-sentence interpretation, and thus the name by which it is known today).

  9. n-player game - Wikipedia

    en.wikipedia.org/wiki/N-player_game

    Changing games from 2-player games to n-player games entails some concerns. For instance, the Prisoner's dilemma is a 2-player game. One might define an n-player Prisoner's Dilemma where a single defection results everyone else getting the sucker's payoff. Alternatively, it might take certain amount of defection before the cooperators receive ...