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Canabalt sparked the genre of "endless running" games; The New Yorker described Canabalt as "a video game that has sparked an entirely new genre of play for mobile phones." [11] Game designer Scott Rogers credits side-scrolling shooters like Scramble (1981) and Moon Patrol (1982) and chase-style game play in platform games like Disney's Aladdin (1994) and Crash Bandicoot (1996) as early ...
Gibbon: Beyond the Trees is a side-scrolling platformer and carries characteristics of an endless runner.The player controls a gibbon embarking on a perilous journey through a jungle, brachiating at high speed, building momentum, pulling off somersaults, and launching themselves higher and further into the air.
Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. [ 1 ]
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
Crossy Road is an action game released on November 20, 2014. It was developed and published on iOS by Australian video game developer Hipster Whale and originally yodo1 on Android. The name and concept of the game play on the riddle joke "Why did the chicken cross the road?" [3] It has been described as endless runner version of the 1981 video ...
The game was Sonic Team's first Sonic game exclusive to smartphones. [8] Development began in late 2013 with a ten-person team, which expanded as the game progressed. [9] It was developed over the course of a year and a half using the Unity game engine. [9] [10] Series veteran Takashi Iizuka, who designed and directed previous Sonic games ...
Alto's Odyssey is an endless runner and sandboarding video game developed by Team Alto, and published by Snowman for iOS, and Noodlecake Studios for Android. The player controls Alto as he explores the endless desert across different biomes, each with unique traversal mechanics and challenges. Developed over a year and a half, it was released ...
Temple Run 2 is an endless runner video game developed and published by Imangi Studios. A sequel to Temple Run , the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, [ 7 ] with art by Kiril Tchangov. [ 7 ]