Search results
Results From The WOW.Com Content Network
Wargame: Red Dragon features five alternate history campaigns where the Cold War escalated in East Asia. In three of the campaigns, the player assumes the role of the U.S. and its allies while the other two have the player command communist forces. Each campaign is self-contained Busan Pocket (South Korea and the U.S.) The year is 1987.
Wargame: Red Dragon – (Eugen Systems, 2014) – a 3D regiment or brigade scale simulation set as a "Cold War Gone Hot" themed game in both multiplayer and singleplayer environments. Players construct customized armies through use of a deck system comprising land vehicles, infantry, and helicopters from several NATO and Warsaw Pact nations and ...
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
A sequel, Wargame: AirLand Battle, was released in May 2013. Like its predecessor, it is set in the Cold War period of 1975–85 but has a focus on the NATO–Warsaw Pact war in Northern Europe, notably in Scandinavia, along with the addition of the player's own air force. [5] Wargame: Red Dragon was released in April 2014. Set in the Asian ...
Wargame: Red Dragon was released in April 2014. It is set during the Cold War but after the original games, in East Asia. It introduces China, Japan, North Korea, South Korea, and the ANZAC (Australia and New Zealand) as new factions. The campaign focuses around a Korea conflict during the 1980s. It introduces naval warfare to the Wargame series.
The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.
In a strategic-level wargame, the scope of the simulated conflict is a campaign or even an entire war. An example is the "Chart Maneuvers" practiced by the US Naval War College during the 1920s and 1930s, which most often simulated a hypothetical war in the Pacific against Japan.
Warno is a strategy game with a real-time tactical layer (for the missions & map levels) and a turn-based strategic layer (for the Army General campaigns). Players control individual units meant to represent historical military vehicles and infantry formations of the Cold War.