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Download QR code; Print/export ... Flashcards are widely used as a learning drill to aid memorization by way of spaced repetition. ... Quizlet: Proprietary: Yes No 2 Yes
Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [15] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.
On FlashcardExchange.com, users had to pay to print and download flashcards, but all functionality on Cram is free. [2] Flashcards can be created in a number of languages, such as English, French, Spanish, German, Chinese, Polish, and Portuguese. [4] Flashcards are placed into categories, including careers, language, computers, and others. [4]
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
It can be virtual (part of a flashcard software) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other. As such, flashcards are often used to memorize vocabulary, historical dates, formulae, or any subject matter that can be learned via a question-and-answer format.
The flashcards and learning progress can be synchronized both ways with Anki using AnkiWeb. With AnkiDroid it is possible to have the flashcards read in several languages using text-to-speech (TTS). If a language does not exist in the Android TTS engine (e.g. Russian in the Android version Ice Cream Sandwich), a different TTS engine such as ...
Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications; Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning; Mathspace, a similar program for students aged 7-18, founded in Australia in 2010; Sokikom, a team-based math learning game
The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations .