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A short story in the set in the games' universe. Only E-book format is available. Sonic the Hedgehog: Metal City Mayhem (Book 1, Gamebook) James Wallis: ISBN 0140903917: Penguin Books Zone Rangers (Book 2, Gamebook) ISBN 0140903925: Sonic v Zonik (Book 3, Gamebook) Nigel Gross, Jon Sutherland ISBN 0140904069: The Zone Zapper (Book 4, Gamebook ...
ACE Gamebooks, written by Jonathan Green (10+ books planned, 7 published so far) Australian Adventure Gamebooks (2 books advertised but only 1 published) Autumn Snow, written by Martin Charbonneau and Joe Dever (3 books advertised but only 2 published) Battleground General, written by Alistair Smith, Jon Sutherland and Diane Canwell (2 books)
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig
The inside story of one of the first computer game companies that for a time, dominated the industry. Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete (ISBN 978-1-4221-4657-6) by Byron Reeves and J. Leighton Read The Video Games Textbook: History • Business • Technology
This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations: If the game directly references content or design from another adaptation of literature, such as a movie, it is no longer considered to be based "solely" on the original literature and is instead based on the new derivative ...
Everything You Need to Know about the New 'Hunger Games' Movie. How to read The Hunger Games in release-date order. There are two ways to read the Hunger Games series. The first, and arguably most ...
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
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