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This category is for books having to do with role-playing games (RPGs), for example, RPG rule books. Note that gamebooks , which let their readers make choices during the readings, do not belong to this category unless they are also related to role-playing games.
Under a Black Sun (Free RPG Day Supplemental Adventure): A booklet with Dice Conversion tables, Fast-Play Rules for Star Wars: Edge of the Empire, 4 pre-generated characters, and an adventure set on Corellia involving the Black Sun pirate syndicate. They were given away at retailers on Free RPG Day (Saturday, June 15, 2013).
Flying Buffalo released 24 solo adventure books (plus several pocket size adventures) in the period 1976–1993. A number of the adventures are still in print today. [49] [50] They were very successful among players of role-playing games and inspired many imitators. Another early role-playing game with solitaire modules made for it was The ...
[4] [10] In 2022, the digital edition of Quest became available for free download. [ 1 ] Third-party creators are permitted to make and sell products based on Quest using the game's Community Creators Resource , which was published under a Creative Commons license .
Solo Of Fortune 2, (1994) [CP3361] When Gravity Fails, by David Ackerman, Will Moss, Chris Williams, and Chris Hockabout (1992) [CP3601] - Sourcebook about the novel When Gravity Fails by George Alec Effinger. Wildside, by Benjamin Wright and Michael Roter (1993) [CP3271] - Fixer character class. Includes information about Organized Crime in ...
The Book of Ruins; The Book of Treasure Maps; The Book of Treasure Maps II; Campaign Hexagon System; Castle Book I; Castle Book II; Character Chronicle Cards; Character Codex; City State of the Invincible Overlord; City State of the World Emperor; Dragon's Hall; Dungeon Tac Cards; Fantastic Personalities; Fantastic Wilderlands Beyonde; The ...
The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element, with the caption on each cover claiming each title was "a Fighting Fantasy gamebook in which YOU are the hero!"
The mechanics of these books involved simple choices in the style of Choose Your Own Adventure books, rather than the game-like randomized elements of Fighting Fantasy gamebooks. However, the stories and characters in an Endless Quest book, while not necessarily more complex than in a Choose Your Own Adventure book, are often more fully ...