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In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]
Stream processing is essentially a compromise, driven by a data-centric model that works very well for traditional DSP or GPU-type applications (such as image, video and digital signal processing) but less so for general purpose processing with more randomized data access (such as databases). By sacrificing some flexibility in the model, the ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
April 15, 2023; 21 months ago () (version 1.9.1) [5] MASON: General purpose; social complexity, physical modeling, abstract modeling, AI/machine learning George Mason University, Fairfax, Virginia, USA Academic Free License (open source) Java Cross-platform
Added in C++11. In 32.9.1-1, this section describes components that a C++ program can use to retrieve in one thread the result (value or exception) from a function that has run in the same thread or another thread. <hazard_pointer> Added in C++26. Provides std::hazard_pointer. <latch> Added in C++20. Provides std::latch, a single-use thread ...
Though streaming algorithms had already been studied by Munro and Paterson [1] as early as 1978, as well as Philippe Flajolet and G. Nigel Martin in 1982/83, [2] the field of streaming algorithms was first formalized and popularized in a 1996 paper by Noga Alon, Yossi Matias, and Mario Szegedy. [3]
SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.