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  2. Play clock - Wikipedia

    en.wikipedia.org/wiki/Play_clock

    In amateur American football, teams have 25 seconds from the time the ball is declared ready for play, usually by a whistle blown by the referee. [citation needed] In the NFL, teams have 40 seconds timed from the end of the previous down. A 25 second play clock will be used if there is a: change of possession, a timeout, the two-minute warning,

  3. Quarterback kneel - Wikipedia

    en.wikipedia.org/wiki/Quarterback_kneel

    The two minute warning automatically stops the clock in an NFL game; thus, regardless of the circumstances, the team with possession after the two minute warning must run a play in order to re-start the clock. Therefore, with the 40-second play clock in the NFL and NCAA, two minutes (120 seconds) is in theory the maximum amount of time that can ...

  4. Clock management - Wikipedia

    en.wikipedia.org/wiki/Clock_management

    The NFL (and, since 2024, college football) [3] also has a built-in two-minute warning that stops the clock after the play that occurs when the clock hits two minutes ends. In order to successfully run out the clock by kneeling, there must be less than 40 seconds on the clock if the opponent has two time-outs, 1 minute 20 seconds if the ...

  5. Delay of game - Wikipedia

    en.wikipedia.org/wiki/Delay_of_game

    This time limit varies by league, and is often 25 seconds from the time the referee signals the ball ready for play. In the National Football League, it can also be 40 seconds from the end of the previous down, depending on the circumstances at the time. Also, the defensive team can be given the same penalty if, after a play has ended, they ...

  6. American football rules - Wikipedia

    en.wikipedia.org/wiki/American_football_rules

    This clock is typically 25 seconds from when the referee marks the ball ready for play. The NFL and NCAA use a 40-second play clock that starts immediately after the previous play ends, though, for certain delays, such as penalty enforcement, the offense has 25 seconds from when the ball is marked ready. The purpose of the play clock is to ...

  7. Play calling system - Wikipedia

    en.wikipedia.org/wiki/Play_calling_system

    A play calling system informs each player of his task in the current play. [1] There are constraints in designing a play calling system. The 40-second play clock means a team has 30 seconds or less from the end of one play to prepare for the next play. A complicated play calling system that lets a team tailor a play more precisely is harder for ...

  8. Running out the clock - Wikipedia

    en.wikipedia.org/wiki/Running_out_the_clock

    In both professional and college football, the offense has 40 seconds from the end of the previous play to run the next play. A team running out the clock will allow the play clock (which records the time remaining until a play must be run) to drain as much as possible before running its next play. In the NFL, this is particularly noteworthy ...

  9. Comparison of American and Canadian football - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_American_and...

    In American football, the offensive team must run a play within 25 seconds of the referee whistling the play in – except in the NCAA (college) and the NFL where teams have 40 seconds from the end of the previous play, or 25 seconds following a penalty or timeout.