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  2. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Loops, which can confound naive maze solvers, may be introduced by adding random edges to the result during the course of the algorithm. The animation shows the maze generation steps for a graph that is not on a rectangular grid. First, the computer creates a random planar graph G shown in blue, and its dual F shown in yellow. Second, the ...

  3. Ulam spiral - Wikipedia

    en.wikipedia.org/wiki/Ulam_spiral

    For comparison, a spiral with random odd numbers colored black (at the same density of primes in a 200x200 spiral). The Ulam spiral or prime spiral is a graphical depiction of the set of prime numbers , devised by mathematician Stanisław Ulam in 1963 and popularized in Martin Gardner 's Mathematical Games column in Scientific American a short ...

  4. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    Three distinct modes of behavior are apparent, [3] when starting on a completely white grid. Simplicity. During the first few hundred moves it creates very simple patterns which are often symmetric. Chaos. After a few hundred moves, a large, irregular pattern of black and white squares appears. The ant traces a pseudo-random path until around ...

  5. Sobol sequence - Wikipedia

    en.wikipedia.org/wiki/Sobol_sequence

    Sobol’ sequences (also called LP τ sequences or (t, s) sequences in base 2) are a type of quasi-random low-discrepancy sequence.They were first introduced by the Russian mathematician Ilya M. Sobol’ (Илья Меерович Соболь) in 1967.

  6. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    For a random starting pattern, these maze-generating cellular automata will evolve into complex mazes with well-defined walls outlining corridors. Mazecetric, which has the rule B3/S1234 has a tendency to generate longer and straighter corridors compared with Maze, with the rule B3/S12345. [ 80 ]

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    The square step: For each diamond in the array, set the midpoint of that diamond to be the average of the four corner points plus a random value. Each random value is multiplied by a scale constant, which decreases with each iteration by a factor of 2 −h, where h is a value between 0.0 and 1.0 (lower values produce rougher terrain). [2]

  9. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .