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This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Table of Shapes Section Sub-Section Sup-Section Name Algebraic Curves ¿ Curves ¿ Curves: Cubic Plane Curve: Quartic Plane Curve: Rational Curves: Degree 2: Conic Section(s) Unit Circle: Unit Hyperbola: Degree 3: Folium of Descartes: Cissoid of Diocles: Conchoid of de Sluze: Right Strophoid: Semicubical Parabola: Serpentine Curve: Trident ...
Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing ...
Similar figures. In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other.More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection.
In geometry, shape excludes information about the object's position, size, orientation and chirality. [1] A figure is a representation including both shape and size (as in, e.g., figure of the Earth). A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes.
Episode 10: All Shapes And Sizes (21 March 1994) Mo, Sappy, Grimble, Jick and Trundle are stuck inside a board game called "Shape Master" as they find out about 2D and 3D shapes. They each have to find a shape in order to escape. Mo finds a cube, Sappy finds a cylinder, Grimble finds a pyramid and Jick finds a hexagon.
Two-dimensional spaces can also be curved, for example the sphere and hyperbolic plane, sufficiently small portions of which appear like the flat plane, but on which straight lines which are locally parallel do not stay equidistant from each-other but eventually converge or diverge, respectively.
In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus. Modern 2D computer graphics systems may operate with primitives which are curves (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).