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This is a list of the highest-grossing films based on video games, primarily both live-action and animated films.. As of February 2025, Nintendo's The Super Mario Bros. Movie held the distinction as the highest-grossing video game film, while Pokémon is the highest-grossing video game film franchise and Resident Evil is the highest-grossing video game live-action film franchise.
A computer game designer finds that his latest video game has a virus which has given consciousness to the main character of the game, Solo. eXistenZ (1999) – Directed by David Cronenberg. A game designer finds herself targeted by assassins while playing a virtual reality game of her own creation. [361]
Game Year Developer Publisher Film A Sound of Thunder: 2004: Möbius Entertainment: BAM! Entertainment: A Sound of Thunder: A.D. 2044: 1996: R.M.P. Software LK Avalon
The month of February is bringing terror and heartbreak with films hoping to capitalize on Valentine’s Day as well as horror fan appetites with new original titles ...
The Adventures of Pinocchio (1996 FMV Game) [23] The Pandora Directive (part of the Tex Murphy series) Toonstruck; Urban Runner; Vampire Diaries; Voyeur II; Devo Presents Adventures of the Smart Patrol (video game)
Darkstar: The Interactive Movie is an interactive movie video game written, produced, edited, animated, and directed by J. Allen Williams, owner of the American animation studio Parallax Studio. It starred the actor Clive Robertson [ 1 ] and the original cast of the comedy series Mystery Science Theater 3000 (including Trace Beaulieu , Frank ...
It’s a first for the games and for the cinema company. More from Variety Paris Olympics Opening Ceremony Delivers 28.6 Million Viewers for NBCUniversal, Most Watched for Summer Games Since 2012
Interactive cinema tries to give an audience an active role in the showing of movies.. Another newer [when?] definition of interactive cinema is a video game which is a hybrid between participation and viewing, giving the player – or viewer, as it were – a strong amount of control in the characters' decisions.