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The Expedition to the Ruins of Greyhawk adventure puts the adventuring party on a quest into the depths of the Ruins of Castle Greyhawk to save the Free City from the forces of the foul demigod Iuz the Evil - the half-fiend son of the demon lord Graz'zt and the evil archmage Iggwilv.
These are divided between an eighty-page booklet titled A Guide to the World of Greyhawk Setting: A Catalogue of the Land of the Flanaess, being the eastern portion of the continent of Oerik, of Oerth and a 48-page booklet titled Glossography for the Guide to the World of Greyhawk Fantasy Setting, compiled by Pluffet Smedger the Elder of the ...
Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published. R9 Tinker's Canyon Frank Mentzer (1982) Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. R10 Air Plane! Frank Mentzer (1982) Dwarven Quest for the Rod of Seven ...
Expediency – War is a matter of expedients – von Moltke; Fog, friction, chance – War is characterized by fog, friction, and chance; Golden Bridge – To leave an opponent an opportunity to withdraw in order to not force them to act out of desperation – Sun Tzu; Iron Calculus of War – Resistance = Means x Will – Clausewitz
Mercenary Gear — the ability for player to manage Mercenary equipment and provide them with powerful weapons and armor. "Heroic Adventures" — mission style content that allow for unique experiences with each playthrough, including a chance at new loot, rares, and currency to collect and spend at special merchants.
Descent Into the Depths of the Earth [2] is an adventure module for the Dungeons & Dragons (D&D) fantasy roleplaying game coded D1–2. It was written by Gary Gygax , and combines two previously published modules from 1978, the original Descent into the Depths of the Earth and Shrine of the Kuo-Toa .
Players also have the option of wading into the Blood War. [5] [6] Cameron Kunzelman, for Paste, wrote that "there is an appendix of about 50 pages that is just focused on Baldur’s Gate as a location. If you’re looking to run a campaign here, or you just want to know what’s up with the famous videogame city in 2019, then this is a great ...
The level cap in The War Within has been raised to 80, allowing players to further develop their characters with new abilities and talents. Starting at level 71, players can unlock new Hero Talents for every class and specialization, providing more depth to character customization and combat strategies. [7]