When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Berkeley sockets - Wikipedia

    en.wikipedia.org/wiki/Berkeley_sockets

    A non-blocking socket returns whatever is in the receive buffer and immediately continues. If not written correctly, programs using non-blocking sockets are particularly susceptible to race conditions due to variances in network link speed. [citation needed] A socket is typically set to blocking or non-blocking mode using the functions fcntl ...

  3. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; [1] for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress ...

  4. Database connection - Wikipedia

    en.wikipedia.org/wiki/Database_connection

    The connection object obtained from the connection pool is often a wrapper around the actual database connection. The wrapper understands its relationship with the pool, and hides the details of the pool from the application. For example, the wrapper object can implement a "close" method that can be called just like the "close" method on the ...

  5. C10k problem - Wikipedia

    en.wikipedia.org/wiki/C10k_problem

    The C10k problem is the problem of optimizing network sockets to handle a large number of clients at the same time. [1] The name C10k is a numeronym for concurrently handling ten thousand connections. [2]

  6. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer. So, if you can, buffer up your little writes to TCP and send them all at once. Using the standard UNIX I/O package and flushing write before each read usually works.

  7. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    The Hypertext Transfer Protocol uses the keyword "Keep-Alive" in the "Connection" header to signal that the connection should be kept open for further messages (this is the default in HTTP 1.1, but in HTTP 1.0 the default was to use a new connection for each request/reply pair). [8]

  8. HTTP persistent connection - Wikipedia

    en.wikipedia.org/wiki/HTTP_persistent_connection

    Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.

  9. Non-uniform memory access - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_memory_access

    Non-uniform memory access (NUMA) is a computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory (memory local to another processor or memory shared between processors). [ 1 ]