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  2. Network delay - Wikipedia

    en.wikipedia.org/wiki/Network_delay

    Graphical depiction of contributions to network delay. Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. [1] [2]: 5 It is typically measured in multiples or fractions of a second. Delay may ...

  3. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    A telecom satellite in geosynchronous orbit imposes a path length of at least 71000 km between transmitter and receiver. [2] which means a minimum delay between message request and message receipt, or latency of 473 ms. This delay can be very noticeable and affects satellite phone service regardless of available throughput capacity.

  4. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    Packet delivery time = Transmission time + Propagation delay. In case of a network connection mediated by several physical links and forwarding nodes, the network delivery time depends on the sum of the delivery times of each link, and also on the packet queuing time (which is varying and depends on the traffic load from other connections) and ...

  5. End-to-end delay - Wikipedia

    en.wikipedia.org/wiki/End-to-end_delay

    Transmission between two network nodes may be asymmetric, and the forward and reverse delays are not equal. Half the RTT value is the average of the forward and reverse delays and so may be sometimes used as an approximation to the end-to-end delay. The accuracy of such an estimate depends on the nature of delay distribution in both directions.

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [ 1 ]

  7. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...

  8. Delay-tolerant networking - Wikipedia

    en.wikipedia.org/wiki/Delay-tolerant_networking

    Delay-tolerant networking (DTN) is an approach to computer network architecture that seeks to address the technical issues in heterogeneous networks that may lack continuous network connectivity. Examples of such networks are those operating in mobile or extreme terrestrial environments, or planned networks in space.

  9. Packet delay variation - Wikipedia

    en.wikipedia.org/wiki/Packet_delay_variation

    Instantaneous packet delay variation is the difference between successive packets—here RFC 3393 does specify the selection criteria—and this is usually what is loosely termed "jitter", although jitter is also sometimes the term used for the variance of the packet delay. As an example, say packets are transmitted every 20 ms.