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  2. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers Repeating texture A texture map applied with wrap-round UV coordinates extending between the 0–1 range (representing one unit of the image), exhibiting periodicity. Contrasts with clamped, mirrored modes or ...

  3. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.

  4. List of graphical methods - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_methods

    Download as PDF; Printable version; In other projects Wikidata item ... There is also a list of computer graphics and descriptive geometry topics. Simple displays ...

  5. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Real-time computer graphics; Reflection (computer graphics) Reflection mapping; Relief mapping (computer graphics) Render farm; Render output unit; Rendering (computer graphics) Rendering equation; Resel; Resolution independence; Retained mode; Reverse perspective; Reyes rendering; RGB color model; Run-length encoding; Scanline rendering; Scene ...

  6. Clamp (function) - Wikipedia

    en.wikipedia.org/wiki/Clamp_(function)

    In OpenGL, the glClearColor function takes four GLfloat values which are then 'clamped' to the range [,]. [5] One of the many uses of clamping in computer graphics is the placing of a detail inside a polygon—for example, a bullet hole on a wall.

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  8. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  9. Range (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Range_(computer_programming)

    Another meaning of range in computer science is an alternative to iterator. When used in this sense, range is defined as "a pair of begin/end iterators packed together". [1] It is argued [1] that "Ranges are a superior abstraction" (compared to iterators) for several reasons, including better safety.