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Digital Molecular Matter (DMM) is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in film special effects.
Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.
The official OpenFX SDK (BSD license) contain sample plugins, programmed using the standard C API, or a C++ wrapper. openfx-arena is a set of visual effects plugins, mainly based on ImageMagick. openfx-io is a set of plugins for reading or writing image and video files (using OpenImageIO and FFmpeg), and for color management (using OpenColorIO).
Ageia - now a subsidiary of Nvidia - provides a particle system and other game physics API that is used in many games, including Unreal Engine 3 games. Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie , hobbyist, or student game developers, though it cannot be imported into other engines.
Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine
Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated , as they can be moved, scaled, or reskinned in real-time.
mesh adaptive-refinement: Yes, full adaptive mesh refinement (h-refinement); no p-refinement but several higher-order elements are included. Mesh adaptation on the whole or parts of the geometry, for stationary, eigenvalue, and time-dependent simulations and by rebuilding the entire mesh or refining chosen mesh elements.
An exaggerated example of LOD blending to illustrate how apparent the ghosting effect can be. Also known as alpha blending, or alpha compositing this technique reduces popping by displaying both LODs of a 3D model simultaneously and blending them together over a small transition period. [2]