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  2. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  3. Aniforms - Wikipedia

    en.wikipedia.org/wiki/Aniforms

    The Adobe Character Animator technology uses motion capture to track hand-drawn characters in real-time. In contrast to Aniforms, which requires only a puppeteer and an optional voice artist, it takes "25 to 30 animators total" to produce a 10-minute episode in the 24-hour turnaround cycle required before airtime for the concept to stay current.

  4. Category:Motion capture - Wikipedia

    en.wikipedia.org/wiki/Category:Motion_capture

    Pages in category "Motion capture" The following 12 pages are in this category, out of 12 total. ... Adobe Character Animator; Aniforms; F. Facial motion capture ...

  5. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.

  6. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.

  7. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    High-fidelity facial motion capture, also known as performance capture, is the next generation of fidelity and is utilized to record the more complex movements in a human face in order to capture higher degrees of emotion. Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend ...

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The generation of facial animation data can be approached in different ways: 1.) marker-based motion capture on points or marks on the face of a performer, 2.) markerless motion capture techniques using different type of cameras, 3.) audio-driven techniques, and 4.) keyframe animation. Motion capture uses cameras placed around a subject. The ...

  9. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Cartoon Animator (CTA) is a software that transcends traditional hand-drawn animation and stop motion, enabling illustrators and image creators to animate in 2D. [4] It supports motion capture animation and automatic lip sync for otherwise static characters, allowing them to appear lifelike with expansive creative potential.