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  2. Wavelength (game) - Wikipedia

    en.wikipedia.org/wiki/Wavelength_(game)

    Wavelength is a party game designed by Alex Hague, Justin Vickers, and Wolfgang Warsch and published in 2019 by CMYK following a successful Kickstarter campaign. Two teams compete to earn points over multiple rounds by guessing the locations of a hidden target on a custom device based on clues relating to a chosen scale given by a player called the "Psychic".

  3. BoardGameGeek - Wikipedia

    en.wikipedia.org/wiki/BoardGameGeek

    BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, [6] and marked its 20th anniversary on 20 January 2020. [7]Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced.

  4. 3M bookshelf game series - Wikipedia

    en.wikipedia.org/wiki/3M_bookshelf_game_series

    The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes.

  5. Talk:Wavelength (game) - Wikipedia

    en.wikipedia.org/wiki/Talk:Wavelength_(game)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  6. Waveform (video game) - Wikipedia

    en.wikipedia.org/wiki/Waveform_(video_game)

    Waveform is an action game created by Canadian independent developer Eden Industries. The player controls a wave of light as it transmits through space and is able to modify the wave's amplitude and wavelength to line it up with objectives, avoid obstacles, and interact with objects that affect the path of the wave, and the world around it, in various ways.

  7. Board game - Wikipedia

    en.wikipedia.org/wiki/Board_game

    The rise in board game popularity has been attributed to quality improvement (more elegant mechanics, components, artwork, and graphics) as well as increased availability thanks to sales through the Internet. [36] Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. [60]