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A unit vector means that the vector has a length of 1, which is also known as normalized. Orthogonal means that the vectors are all perpendicular to each other. A set of vectors form an orthonormal set if all vectors in the set are mutually orthogonal and all of unit length.
For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.e., are perpendicular. Orthogonal coordinates are a special but extremely common case of curvilinear coordinates.
A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .
Thus, the vector is parallel to , the vector is orthogonal to , and = +. The projection of a onto b can be decomposed into a direction and a scalar magnitude by writing it as a 1 = a 1 b ^ {\displaystyle \mathbf {a} _{1}=a_{1}\mathbf {\hat {b}} } where a 1 {\displaystyle a_{1}} is a scalar, called the scalar projection of a onto b , and bĖ is ...
The expansion coefficients are the analogs of Fourier coefficients, and can be obtained by multiplying the above equation by the complex conjugate of a spherical harmonic, integrating over the solid angle Ω, and utilizing the above orthogonality relationships. This is justified rigorously by basic Hilbert space theory.
The simplest 3D case of a skew coordinate system is a Cartesian one where one of the axes (say the x axis) has been bent by some angle , staying orthogonal to one of the remaining two axes. For this example, the x axis of a Cartesian coordinate has been bent toward the z axis by , remaining orthogonal to the y axis.
The product of 1-D sinc functions readily provides a multivariate sinc function for the square Cartesian grid : sinc C (x, y) = sinc(x) sinc(y), whose Fourier transform is the indicator function of a square in the frequency space (i.e., the brick wall defined in 2-D space).
The linear least squares problem is to find the x that minimizes â Ax − b â, which is equivalent to projecting b to the subspace spanned by the columns of A. Assuming the columns of A (and hence R) are independent, the projection solution is found from A T Ax = A T b. Now A T A is square (n × n) and invertible, and also equal to R T R.