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  2. Module:Shindo/data - Wikipedia

    en.wikipedia.org/wiki/Module:Shindo/data

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  3. Module:Shindo - Wikipedia

    en.wikipedia.org/wiki/Module:Shindo

    This is the Shindo module. Named after the Japanese term used for classifying earthquakes 震度 (しんど), this module provides utility for seismic intensity scales. Seismic intensity data generated on Module:Shindo/data. Messages on Module:Shindo/messages.

  4. OpenMP - Wikipedia

    en.wikipedia.org/wiki/OpenMP

    OpenMP (Open Multi-Processing) is an application programming interface (API) that supports multi-platform shared-memory multiprocessing programming in C, C++, and Fortran, [3] on many platforms, instruction-set architectures and operating systems, including Solaris, AIX, FreeBSD, HP-UX, Linux, macOS, and Windows.

  5. Template:Shindo/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Shindo/doc

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  6. Module:Shindo/messages - Wikipedia

    en.wikipedia.org/wiki/Module:Shindo/messages

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  7. Template:Kaneto Shindo - Wikipedia

    en.wikipedia.org/wiki/Template:Kaneto_Shindo

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible.

  8. Shindo - Wikipedia

    en.wikipedia.org/wiki/Shindo

    Shindo or Shindō may refer to: Japan Meteorological Agency seismic intensity scale ( 震度 , shindo ) Shindo (religion) (신도), an alternative name of Korean Shamanism used by Shamanic associations in modern South Korea.

  9. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.