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Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
FlatBuffers is a free software library implementing a serialization format similar to Protocol Buffers, Thrift, Apache Avro, SBE, and Cap'n Proto, primarily written by Wouter van Oortmerssen and open-sourced by Google. It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a ...
Portals provides one-sided data movement operations, but unlike other one-sided programming interfaces, the target of a remote operation is not a virtual address. Instead, the ultimate destination in memory of an incoming message is determined at the receiver by comparing contents of the message header with the contents of structures at the ...
The advantage over 32-bit single-precision floating point is that it requires half the storage and bandwidth (at the expense of precision and range). [5] Half precision can be useful for mesh quantization. Mesh data is usually stored using 32-bit single-precision floats for the vertices, however in some situations it is acceptable to reduce the ...
The high-level design focuses on speed and security, making it suitable for network as well as inter-process communication. Cap'n Proto was created by the former maintainer of Google's popular Protocol Buffers framework (Kenton Varda) and was designed to avoid some of its perceived shortcomings.
Yet another set of service relates to saving and restoring a federation execution. A save operation requires both the RTI and each federate to perform a save of their internal state. A restore operation requires both the RTI and each federate to perform a restore of their internal state. Key services are: Save:
Modbus or MODBUS is a client/server data communications protocol in the application layer. [1] It was originally designed for use with programmable logic controllers (PLCs), [2] but has become a de facto standard communication protocol for communication between industrial electronic devices in a wide range of buses and networks.
The C++ mapping requires the programmer to learn datatypes that predate the C++ Standard Template Library (STL). By contrast, the C++11 mapping is easier to use, but requires heavy use of the STL. Since the C language is not object-oriented, the IDL to C mapping requires a C programmer to manually emulate object-oriented features.