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A host is any computer connected to a network. Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is ...
An internetwork is the connection of multiple different types of computer networks to form a single computer network using higher-layer network protocols and connecting them together using routers. The Internet is the largest example of internetwork. It is a global system of interconnected governmental, academic, corporate, public, and private ...
NPU—Network Processing Unit; NS—Netscape; NSIS—Nullsoft Scriptable Install System; NSPR—Netscape Portable Runtime; NSS—Novell Storage Service; NSS—Network Security Services; NSS—Name Service Switch; NT—New Technology; NTFS—NT Filesystem; NTLM—NT Lan Manager; NTP—Network Time Protocol; NUMA—Non-Uniform Memory Access
Carrier-sense multiple access with collision avoidance (CSMA/CA) in computer networking, is a network multiple access method in which carrier sensing is used, but nodes attempt to avoid collisions by beginning transmission only after the channel is sensed to be "idle". [1] [2] When they do transmit, nodes transmit their packet data in its entirety.
A Boolean circuit can be seen as a computer network: each gate is a computer that runs an extremely simple computer program. Similarly, a sorting network can be seen as a computer network: each comparator is a computer. Distributed algorithms in message-passing model. The algorithm designer only chooses the computer program.
Carrier-sense multiple access (CSMA) is a medium access control (MAC) protocol in which a node verifies the absence of other traffic before transmitting on a shared transmission medium, such as an electrical bus or a band of the electromagnetic spectrum.
Adaptation in computer science is a process where an interactive system (adaptive system) adapts its behaviour to individual users based on information acquired about its user(s) and its environment. Adaptation is one of the three pillars of empiricism in Scrum .
A computer network diagram of client computers communicating with a server computer via the Internet Wikimedia Foundation rackmount servers on racks in a data center The first WWW server is located at CERN with its original sticker that says: "This machine is a server.