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The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. [6] [7] The Index is a second-generation headset and the first to be fully manufactured by Valve. Half-Life: Alyx is bundled with the headset.
Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR ...
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
HTC Vive implements "room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. [5] The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .
In 2014, Sony announced Project Morpheus (its code name for the PlayStation VR), a virtual reality headset for the PlayStation 4 video game console. [50] The Chinese headset AntVR was released in late 2014; it was briefly competitive in the Chinese market but ultimately unable to compete with the larger technology companies.
During the 2010s, Valve began focusing on supporting their established multiplayer games with regular content updates. [6] [9] [10] [11] In the late 2010s, Valve began investing in virtual reality and started to develop games and other software that make use of the technology, such as Half-Life: Alyx. [12] [13]
The ninth generation continued the trend of virtual reality. The previous generation mainly consisted of VR accessories made for mobile games (such as Google's Cardboard/Daydream and Samsung's Gear VR) or computers (HTC Vive and the Oculus Rift). [70] [71] This generation has started to offer standalone headsets dedicated to virtual reality games.