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  2. Crepuscular animal - Wikipedia

    en.wikipedia.org/wiki/Crepuscular_animal

    Crepuscular animal activity is affected by human activity, because humans are diurnal. Crepuscular animals are less likely to participate in typical foraging or reproductive behaviors and deal with increased stress and mortality rates when humans are present. [11] Animals may change their usual activity patterns in

  3. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Pattern Blocks are a set of mathematical manipulatives developed in the 1960s. The six shapes are both a play resource and a tool for learning in mathematics, which serve to develop spatial reasoning skills that are fundamental to the learning of mathematics.

  4. Central pattern generator - Wikipedia

    en.wikipedia.org/wiki/Central_pattern_generator

    Central pattern generators (CPGs) are self-organizing biological neural circuits [1] [2] that produce rhythmic outputs in the absence of rhythmic input. [3] [4] [5] They are the source of the tightly-coupled patterns of neural activity that drive rhythmic and stereotyped motor behaviors like walking, swimming, breathing, or chewing.

  5. Hopscotch - Wikipedia

    en.wikipedia.org/wiki/Hopscotch

    Hopscotch is a popular playground game in which players toss a small object, called a lagger, [1] [2] into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces and retrieve the object. [3] It is a children's game that can be played with several players or alone. [4]

  6. Pattern recognition - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition

    Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess (PR) capabilities but their primary function is to distinguish and create emergent patterns.

  7. Pattern - Wikipedia

    en.wikipedia.org/wiki/Pattern

    A pattern is a regularity in the world, in human-made design, [1] or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns.