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  2. Successories - Wikipedia

    en.wikipedia.org/wiki/Successories

    Successories was founded in 1985, by Mac Anderson, [1] as an extension of his hobby of collecting quotations and motivational writings. [2] Output initially consisted of books of quotations, award plaques, and customized gifts.

  3. Despair, Inc. - Wikipedia

    en.wikipedia.org/wiki/Despair,_Inc.

    In 2000, Despair, Inc. obtained a registered trademark in the US for the familiar frowny emoticon:-(when used on "greeting cards, posters and art prints". In 2001, they issued a satirical press release, announcing that they would sue "anyone and everyone who uses the so-called 'frowny' emoticon, or our trademarked logo, in their written email ...

  4. We Can Do It! - Wikipedia

    en.wikipedia.org/wiki/We_Can_Do_It!

    In 1982, the "We Can Do It!" poster was reproduced in a magazine article, "Poster Art for Patriotism's Sake", a Washington Post Magazine article about posters in the collection of the National Archives. [21] In subsequent years, the poster was re-appropriated to promote feminism. Feminists saw in the image an embodiment of female empowerment. [22]

  5. Motivational poster - Wikipedia

    en.wikipedia.org/wiki/Motivational_poster

    Motivational posters can have behavioral effects. For example, Mutrie and Blamey, [4] of the University of Glasgow and the Greater Glasgow Health Board, found in one study that their placement of a motivational poster that promotes stair use in front of an escalator and a parallel staircase, in an underground station, doubled the amount of stair use.

  6. Red Grooms - Wikipedia

    en.wikipedia.org/wiki/Red_Grooms

    He shares a comic sense with Bob and Ray whose straight-man/funny-man teamwork plays off against the mundane conventions of daily life. As an empiricist with a keen political sense and a retentive memory for visual facts, Grooms follows in the tradition of William Hogarth and Honoré Daumier , who were canny commentators on the human condition."

  7. Army of Two - Wikipedia

    en.wikipedia.org/wiki/Army_of_Two

    Focusing on cooperative strategies, Army of Two ' s main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies.