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Ian Cohen of Pitchfork gave the album an 8.0 out of 10, saying, "even if these tracks aren't familiar to you from previous mixtapes, each asserts itself largely with same qualities that have defined 4AD's roster since the beginning: mesmerizing use of reverb and negative space, hooks derived from the phonetic and rhythmic qualities of words ...
Phonk took inspiration from trap roots in the Southern United States in the mid-1990s. [1] Artists or musical groups like DJ Screw, X-Raided, DJ Spanish Fly, [2] DJ Squeeky, [3] and the collective Three 6 Mafia all helped pioneer the foundations for the genre to emerge many years later, with the Houston chopped and screwed seen as the precursor to the genre. [1]
Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of his most notable works include Wolfenstein 3D, Doom, Doom II: Hell on Earth, Duke Nukem II, and Duke Nukem 3D.
Michael John Gordon (born 7 July 1985) is an Australian composer, record producer, musician, and sound designer, composing music primarily for video games.. Gordon has composed for several first-person shooters, including Atomic Heart, LawBreakers, Wolfenstein: The New Order, Wolfenstein: The Old Blood, Prey, the soft reboot of Doom and its sequel Doom Eternal, Wolfenstein II: The New Colossus ...
Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as Doom, Wolfenstein 3D and Commander Keen.He has also been the co-founder of Ion Storm, together with his friend and colleague John Romero.
id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic , Hexen: Beyond Heretic , Strife: Quest for the Sigil , Hacx: Twitch 'n Kill , Freedoom , and other games produced by licensees.
In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.