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Human-centered design has its origins at the intersection of numerous fields including engineering, psychology, anthropology and the arts. As an approach to creative problem-solving in technical and business fields its origins are often traced to the founding of the Stanford University design program in 1958 by Professor John E. Arnold who first proposed the idea that engineering design should ...
ISO 9241 is a multi-part standard from the International Organization for Standardization (ISO) covering ergonomics of human-system interaction and related, human-centered design processes (see also human-computer interaction). It is managed by the ISO Technical Committee 159.
Human-centered computing researchers and practitioners usually come from one or more disciplines such as computer science, human factors, sociology, psychology, cognitive science, anthropology, communication studies, graphic design, and industrial design. Some researchers focus on understanding humans, both as individuals and in social groups ...
The US Navy initiated the Military Manpower versus Hardware (HARDMAN) Methodology in 1977 to address problems with manpower, personnel and training in the service. [7] In 1980, The National Academies of Sciences, Engineering, and Medicine established the Committee on Human Factors, which was later renamed the Committee on Human Systems Integration. [8]
Design thinking has been central to user-centered design and human-centered design—the dominant methods of designing human-computer interfaces—for over 40 years. [50] Design thinking is also central to recent conceptions of software development in general. [51]
Benefits of using interaction design patterns include: Teaching novices some best practices and common approaches; Capturing collective wisdom of designers across many uses and scenarios; Giving teams a common language, reducing misunderstandings that arise from the different vocabulary; Reducing time and costs in the design and development ...
User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stage of the design process.
Inclusive design is a design process in which a product, service, or environment is designed to be usable for as many people as possible, particularly groups who are traditionally excluded from being able to use an interface or navigate an environment.